![]() Plus, there's an FM synthesizer and a sampler designed to help you load audio files in a variety of formats.Īnd that's not all. The best represented synthesizer you'll find bundled with this utility is DrumSynth, and it's accompanied by a varied assortment of effects like echo, reverb, and flanger. And with the modular architecture of SunVox, it's easy to chain several elements together in order to get the sound you want.īut what really sets SunVox apart is the wide range of synthesizers and effects it offers. Let me tell you, the interface has all the functions you need just one or two clicks away, and you can even start from a built-in example to see how this software can be used. Have you ever tried putting together a piece of music, only to find that the tools you need are nowhere to be found? Look no further than SunVox - the audio editing, recording, and mixing application with a different approach that's based more on synthesizers and effects. You can also follow me on twitter where I share information about gamedev or hot updates.Was especially created to provide you with an innovative manner of making music by linking together several elements.Ĭreates music and add synthesizer tracks. I keep a devblog up-to-date, where you can find some news about the progress, the difficulty, choices and acheivement 2 times a month. The last 10% to do on the puzzle is the "Transmission" part (which is not active now) and the sound fx / soundtrack. Later, when the map part of the game will be available, the puzzles will be dispatched on the chests with a difficulty matching the bonus they protect. Each time you resolve one, difficulty increase. Every eight levels we have a special level that can mix the three skins in the same puzzle !įor the moment, in order to test the procedural generation (and because of the lack of all other part of the game !) the game looks like a "survival" where you fight against time and overload to solve the puzzle. Three skins are implemented to give some diversity. The number of notchs to align and the difficulty to identify them increase with the level. This lock puzzle is procedurally generated from a unique parameter : "difficulty level". Lock puzzle is the one that will allow the character to open chests and get a cool bonus. Today, I'm a 90% completion of the Lock Puzzle, and I think 20% of the whole game. ![]() This way, I hope I'm trapping myself to keep motivation complete from start to end ! These steps are important for me, they are focused on 4 independants parts of the game, they make me feel that the game is easier to finish and it is easier to share progress too. 3 kinds of puzzle (electrics, light and locks).I separate the game development in 4 steps : I also use bfxr and Sunvox to make the soundtracks and at last a pen and paper. I'm using Unity which handle the multi-platform things well. The game is developped for Windows/Linux/Android and it is possible to test preview in WEBGL. Hacking may help to open locked doors, open chests or modify the defense behavior in your favour. The character progress is controlled by the game, the player help hacking the systems by resolving the corresponding puzzles. In this game, you must help a character to escape a futuristic complex by hacking bio-electrics facilities. Here is my new video game project, "Electric Mind Pulse".
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